Clash Royale: Best Heroic Musketeer Decks


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Clash Royale: Best Heroic Musketeer Decks

With a new buff planned, the heroic musketeer may be worth another look..

Heroic Musketeer has seen some drastic ups and downs in her short time in Clash Royale. At first she was excellent since having a ranged troop and building in the same package was invaluable. Then they nerfed her pretty hard, so her usage rate went down a ton. Now there’s a new buff planned, so things seem to be evening out. I’ll discuss the three best decks for the Heroic Musketeer, but first let’s check out how to play her!

How to Play Heroic Musketeer

Heroic Ability: Trusty Turret (3 Elixir) – Spawns a short-range auto turret in front of Musketeer.

Heroic Musketeer’s ability is honestly one of the more controversial, since while it is strong, it costs a lot. For 3 extra elixir, you can spawn a turret on the battlefield in front of the Musketeer which can hit both ground and air troops. The downside is that it only lasts 10 seconds, but it could be worse. The elixir cost is controversial since the turret itself isn’t that strong, but hopefully the upcoming buff makes it feel better. I think Heroic Musketeer will see more play next month when she gets a buff to her building range, but for now she’s still in a decent spot. You can play her with a lot of popular strategies, as there’s no deck she’s fully incompatible with. She’s best as a support troop that has a building you can spawn if needed.

Evo Skeleton Barrel + Evo Mortar Deck

Cards:

  • Skeleton Barrel (Evo)
  • Mortar (Evo)
  • Musketeer (Hero)
  • Knight
  • Fireball
  • Minions
  • Skeletons
  • The Log

Of all the decks on this list, this one does feel a little random. The two evolutions here are Skeleton Barrel and Mortar. Skeleton Barrel is great at making fast pushes with high damage potential, but it is very easily countered with almost any spell. Mortar, on the other hand, is the opposite. It’s a slow-firing threat that sends Mortars (and sometimes Goblins) flying across the arena at enemy buildings/towers or troops. The strength of this type of deck is that while the two win cons don’t really synergize together, they’re great separately. You can put Mortar on one side of the arena and throw the Barrel at the other one, or combine them to create as much chaos as possible even if they don’t do much as a pair.

As the hero for this deck, Musketeer really gets a chance to shine. The actual Musketeer herself is just as strong as always at fighting ranged enemies, so she’ll be able to support/defend as always. But the Heroic ability comes into play here pretty heavily. We do already have the Mortar as one building, but it’s not a defensive one. Musketeer’s building is better at defending since it actually fights back. The rest of this deck is pretty straightforward. Knight is an incredible cheap tank that works in any deck, and Minions are versatile enough to work in just about any deck as well.

This deck can be either aggressive or patient, or both. Heroic Musketeer doesn’t have to go with any one strategy, and we have both aggressive and slower win cons. Just go with the flow based on what your opponent is doing. If they’re a fast-paced aggro deck, then focusing on utilizing Musketeer’s ability is best. If they’re being patient, force them to stop by spamming Skeleton Barrel.

Balloon Bridge Spam Deck

Cards:

  • Snowball (Evo)
  • Skeletons (Evo)
  • Musketeer (Hero)
  • Balloon
  • Miner
  • Bats
  • Phoenix
  • The Log

Balloon decks have changed a lot in the last few years, and this is one example of that. Instead of prioritizing big flying tanks and packing the deck full of flying troops, there’s more versatility now. Both evolutions are on the cheaper side, so having the evolved versions ready for Balloon pushes is simple. Snowball is excellent since it clears the way for Balloon while also taking out low-HP troops like Goblins that might threaten it. Skeletons is also strong since it’s cheap and the evolved version is more than capable of countering most tanks. As long as they don’t do AOE damage, they won’t be able to keep up with the swarm of evolved Skeletons.

Heroic Musketeer works well with this deck since she provides its only building and easily supports Balloon. Musketeer provides invaluable support for Balloon since she’s able to take out most common counters like Minions or Dragons. We also have some other flying troops to back up the Balloon in Bats and Phoenix. Phoenix gets a buff next month, so it’ll be a good card to catch some people by surprise with. We also have the Miner as a way to distract towers and tank for Balloon. Miner really excels in decks with tanky win cons, and Balloon is probably the one he works best with.

Since this is a Balloon deck, I recommend playing slow, at least at first. Once you figure out what their counters will be, then you can start utilizing Miner + Balloon combos. Musketeer is able to defend against most threats other than swarms, and most swarms can be dealt with just by distraction.

Hog Cycle Deck

Cards:

  • Cannon (Evo)
  • Skeletons (Evo)
  • Musketeer (Hero)
  • Ice Golem
  • Hog Rider
  • Ice Spirit
  • The Log
  • Fireball

For the last deck, we have one that’s pretty common in most arenas. Hog Cycle decks are always popular since Hog Rider is so consistent and popular, and I doubt that changes anytime soon. This version is pretty similar to most of the older ones, as nothing here really stands out as “unusual” in a Hog Cycle deck. Heroic Musketeer works well in these decks since Musketeer has always been a staple of them, so her Heroic variant obviously fits in as well. Cheap buildings are also a staple of Hog Rider decks, and if Musketeer’s cost 1 less I could see it taking over as the primary building.

To go with Heroic Musketeer, we also have Cannon and Skeletons as the featured evolutions. Evolved Cannon excels at wave clear, while the actual Cannon itself is more than capable at defending against most low- to mid-HP ground troops. The rest of this deck is just the standard Hog Rider cards. He’s best when backed up with cheap cards that can quickly be cycled through, so cards like Ice Golem, The Log, etc. fit naturally. Fireball is great since it deals with higher-HP counters, while The Log clears out any swarms that try to counter the Hog Rider. These Hog Cycle decks play low elixir cost cards so they can more quickly cycle back to another Hog Rider, so the cards used are pretty uniform.

Hog Rider decks have to be aggressive. Just make sure not to “misuse” cards, as you have to make the most out of every card you have. With such a low overall elixir cost, the defensive cards we have aren’t as powerful as with most decks. So you have to be careful and strategic, all while still playing aggressively. It’s not an easy deck to play honestly, so I’d recommend some practice before going into competitive modes.

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